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Thursday May 14, 2026 11:55 - 12:25 JST
A modern vehicle works on a multi-display platform seup. Center stack, instrument cluster, heads-up display, rear-seat entertainment, and the driver's companion mobile app all compete for coherent UX — and Flutter's single-codebase promise makes it uniquely suited to unify them.
But "write once, run everywhere" demands more than responsive layouts. This session presents an architectural pattern for building multi-display Flutter applications on AGL, drawing from VGV's experience delivering large-scale, modular Flutter systems.
We'll introduce a layered approach separating platform integration from shared business logic and a design-token-driven UI layer that adapts to display size, pixel density, safe areas, and interaction mode — touch, rotary controller, or voice. We'll cover state synchronization across displays, graceful degradation when a secondary display is unavailable, and how to structure your Dart package graph so cluster-critical code compiles independently of infotainment features.
Speakers
avatar for Jorge Coca

Jorge Coca

Head of Engineering, Very Good Ventures
Jorge is the Head of Engineering and AI Enablement Lead at Very Good Ventures, a premier Flutter consultancy where he drives AI strategy, developer tooling, and technical enablement.

Before VGV, Jorge held technical leadership roles at BMW Group, leading Android and Flutter development across the BMW, MINI, and Rolls-Royce brands — giving him deep experience building software for automotive platforms with strict quality and safety requirements... Read More →
Thursday May 14, 2026 11:55 - 12:25 JST
Estate I + II
  Session Presentations
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